Here in part 2, we’re going to go over scenario achievements.
Share your tips about using and generating this Great Person through the comments form at the bottom of the page where your strategies can help players new to Civilization 5 and the Gods & Kings and Brave New World DLCs.Posted January 31, 2013, Updated May 18, 2015, Civilization 5: Achievement Guide (Part 2)īack in part 1, we covered the achievements for the base game and the base game modes. If you'd like to learn more about creating Great People, don't miss the first page of this guide dedicated to Listing Great People and Maximizing GPP through Buildings and Wonders. This allows you to use one GG to move about and provide its bonus to troops in a wide zone. Gives Great Generals +3 movement in addiiton to other bonuses. Units earn 15% more Experience from Combat, meaning you'll earn Great Generals faster. Also, Great Generals will be earned 25% faster (XP per kill is multiplied by 1.25% when going toward GG experience requirement). +15% Production of Melee Units and a Great General appears outside the Capital. Social Policies and Ideologies Related to Great Generals +15 experience for all new units built in the City and a Great General appears outside. Thankfully, you can easily rob City-States of resources and Natural Wonders, and they will be back to neutral within 60 turns unless you provide a gift of Gold to speed up the process. To do this so effectively against another Civ, I'd need Open Borders. Like all Great Person tile improvements, Citadels will only provide you with Strategic resources. The Sheep, mine and farm are already improved and a worker can come in to replace the Citadel with a Mine to gain +Production from the Gold tile. The positioning is perfect, and gives my City more tiles to work. Here's a screenshot displaying effective use of a Great General to steal land from a City-State. You will culture-flip the tiles and take possession of them, which may anger another Civilization so do this at your own risk, but only with knowledge of the Diplomatic situation and how accepting of it they will be - you don't want to make this the tipping point for a war. The Citadel is the one means of stealing an opposing Civ or City-State's tiles. Enemies that end a turn next to the Citadel will take 30 damage per turn. Citadels provide a +100% defensive bonus to units inside, which can be huge if the Citadel is placed at a choke point. This will snag an area of land 1 hex around the selected plot, which must be next to or inside your territory. This amounts to 15%, which is quite helpful when sieging a City or defending your own.Ĭonstructing Citadels consume the Great General. A Great Generals primary purpose is to provide a Combat Boost to all units within 2 tiles. Taking Honor gives you incentive to fight early, and early Wars will help even more - the Warlike are those who need multiple Great Generals. Maximizing the Honor Social Policies will let you buy Great Generals with Faith starting in the Industrial Era, at about 1,000 Faith each and rising with each purchase. Certain leaders, like Wu Xetian of China earn Great Generals faster than others. Great Generals are earned as your Land Military gains experience through combat. Civilization 5 Specialists and Great People Great General - Abilities & GPP Guide for Brave New World Civilization 5 Specialist and Great Person Strategy Guides